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Schedules |
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A schedule is basically a list of clips with a validity interval and a programming for every time slot. Every clip has its own position, length and number of loops within the programming.
It is possible to create, retrieve, update and delete a schedule.
The following functions are provided to help you select and search the records: Find: Performs a search, looking for the text in the box within the record fields. The search is started after pressing the go button. Group: Is a drop down list containing the list of all groups and the option All. You can use it to filter the list showing all records (All) or all records belonging to a specific group. Alphabetic buttons All: All records are shown [0-9]: Only the records with the value of the first column starting with a number are shown. [a,b...]: Only the records with the value of the first column starting with the selected letter are shown. Paging: Using the << (previous page) and >> (next page) it is possible to scroll through the pages if they exceed the maximum number of records displayed in single page..
Display filter The options available in the Show combo box change following the privileges grant by the user roles. The Shared option is always visible, the other available options are:
Schedule detail The detail page for the selected object contains the record fields, the in-context tasks and the scroll buttons. The record list available is shaped by the selections and filters applied to the summary. The active filters are shown below the title, at the right of the
The Name field is required and it's used to identify a schedule. The Player list box is used to associate a schedule to a single player belonging to the selected group. If Group is set to All, then All players is the only option
Programming The program contains a list of clips that will be used by the player in a time slot. There is a programming for 4 time slots. An additional generic time slot covers the whole day and it is used to program the clips that will be played regardless of time. The programming will be merged to create the appropriate playlist for each time. The number of schedules is unlimited and if several schedules overlap on the same time slot the playlists will merge. In case of overlapping of very long programs the time slot can be filled and some clips cannot be played. A function on the analysis page will warn if a specific timeslot is full.
Every clip can be moved up and down or deleted. The All recurrences check box is useful if all occurrences of a clip need to be removed from the time slot.
Other clip properties, inherited from the template, are width, height and the estimated length based on the video and dynamic objects inside. The resolution gives information about the proportion (usually 16:9) and clips orientation (horizontal or vertical). Note that the estimated duration sometimes differs from the real play time. This figure is calculated taking the higher execution time of the objects within the clip.So, if a clip contains a FLV video the length will be right. For a Flash movie the execution time is estimated dividing the frame rate by the number of frames. The frame rate is set during the Flash movie development process and the number of frames depends on how the content is designed. If many movie clips are nested within the main timeline or the execution is controlled using action scripts the estimated length can be inaccurate. The real execution time in seconds can be set using the limit property. A limit set to zero means thet the clip never ends. A clip can have an execution time higher than limit in case of user interaction. For example, every time an user interacts through a touchscreen or other pointing device, the play time will be increased of the number of seconds set in the Interact. property. If this property is set to zero, the clip will not respond to user interactions.
Adding a new clip The Add button opens the Clip selection window, listing all clips available along with their previews.
The resolution and estimated length for the selected clip are shown at the bottom near the controls for setting the limit time, loops, interaction times and label. As said before, a limit set to zero means an unlimited execution, and the loop counts only repetitions, so if set to zero means a single execution. After selecting a clip and setting the properties as needed, clicking on OK will close the window and add the clip to the schedule.
Changing an existing clip
The Edit button opens the clip detail with the limit, loops, interaction and label properties. A preview is available checking the related box. Change the properties as needed and click OK to save your changes.
At the lower bottom of the page, the following buttons are available:
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